This is the complete list of members for CSmAction, including all inherited members.
| AmmoGain | CSmAction | |
| Anim_GetModelId(Text ModelName) | CSmAction | |
| Anim_PlayAtLocation(Ident AnimModelId, Vec3 Position, Vec3 Direction) | CSmAction | |
| Anim_PlayOnPlayer(Ident AnimModelId, CSmPlayer Player) | CSmAction | |
| Anim_Stop(Ident AnimId) | CSmAction | |
| Cooldown | CSmAction | |
| Cooldown_IsReady() | CSmAction | |
| Cooldown_Start() | CSmAction | |
| Energy | CSmAction | |
| EnergyCost | CSmAction | |
| EnergyMax | CSmAction | |
| EnergyReload | CSmAction | |
| GetPlayerAmmo(CSmPlayer Player) | CSmAction | |
| GetPlayerAmmoMax(CSmPlayer Player) | CSmAction | |
| HasNoPlayerCollision | CSmAction | |
| Id | CNod | |
| IsActive | CSmAction | |
| IsAttractor | CSmAction | |
| IsBound | CSmAction | |
| IsFlying | CSmAction | |
| IsFreeLooking | CSmAction | |
| IsFrozen | CSmAction | |
| IsGliding | CSmAction | |
| IsJumping | CSmAction | |
| IsRunning | CSmAction | |
| IsSliding | CSmAction | |
| IsSneaking | CSmAction | |
| Now | CSmAction | |
| Owner | CSmAction | |
| OwnerVehicle | CSmAction | |
| PendingEvents | CSmAction | |
| Players | CSmAction | |
| Projectile_CreateAtLocation(Ident ProjectileModelId, CSmPlayer PlayerToIgnore, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) | CSmAction | |
| Projectile_CreateOnPlayer(Ident ProjectileModelId, CSmPlayer Shooter) | CSmAction | |
| Projectile_GetModelId(Text ModelName) | CSmAction | |
| SendRulesEvent(Text Param1, Text[] Param2, CEntity Shooter, CEntity Victim) | CSmAction | |
| Shield_CreateAtLocation(Vec3 Position, Vec3 Direction) | CSmAction | |
| Shield_CreateOnPlayer(CSmPlayer ShieldOwner) | CSmAction | |
| Shield_Destroy(Ident ShieldId) | CSmAction | |
| Shield_Exists(Ident ShieldId) | CSmAction | |
| Shield_GetArmor(Ident ShieldId) | CSmAction | |
| Shield_GetArmorMax(Ident ShieldId) | CSmAction | |
| Shield_GetCooldown(Ident ShieldId) | CSmAction | |
| Shield_GetIsActive(Ident ShieldId) | CSmAction | |
| Shield_GetTickReload(Ident ShieldId) | CSmAction | |
| Shield_SetArmor(Ident ShieldId, Integer ShieldArmor) | CSmAction | |
| Shield_SetIsActive(Ident ShieldId, Boolean ShieldIsActive) | CSmAction | |
| State_Boolean1 | CSmAction | |
| State_EntityId1 | CSmAction | |
| State_Integer1 | CSmAction | |
| State_Integer2 | CSmAction | |
| Variant | CSmAction | |
| Vehicle_TriggerTurbo() | CSmAction | |
| Vehicle_TriggerTurboBrake() | CSmAction | |