ManiaScript Reference  2019-05
CSmAction Member List

This is the complete list of members for CSmAction, including all inherited members.

AmmoGainCSmAction
Anim_GetModelId(Text ModelName)CSmAction
Anim_PlayAtLocation(Ident AnimModelId, Vec3 Position, Vec3 Direction)CSmAction
Anim_PlayOnPlayer(Ident AnimModelId, CSmPlayer Player)CSmAction
Anim_Stop(Ident AnimId)CSmAction
CooldownCSmAction
Cooldown_IsReady()CSmAction
Cooldown_Start()CSmAction
EnergyCSmAction
EnergyCostCSmAction
EnergyMaxCSmAction
EnergyReloadCSmAction
GetPlayerAmmo(CSmPlayer Player)CSmAction
GetPlayerAmmoMax(CSmPlayer Player)CSmAction
HasNoPlayerCollisionCSmAction
IdCNod
IsActiveCSmAction
IsAttractorCSmAction
IsBoundCSmAction
IsFlyingCSmAction
IsFreeLookingCSmAction
IsFrozenCSmAction
IsGlidingCSmAction
IsJumpingCSmAction
IsRunningCSmAction
IsSlidingCSmAction
IsSneakingCSmAction
NowCSmAction
OwnerCSmAction
OwnerVehicleCSmAction
PendingEventsCSmAction
PlayersCSmAction
Projectile_CreateAtLocation(Ident ProjectileModelId, CSmPlayer PlayerToIgnore, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity)CSmAction
Projectile_CreateOnPlayer(Ident ProjectileModelId, CSmPlayer Shooter)CSmAction
Projectile_GetModelId(Text ModelName)CSmAction
SendRulesEvent(Text Param1, Text[] Param2, CEntity Shooter, CEntity Victim)CSmAction
Shield_CreateAtLocation(Vec3 Position, Vec3 Direction)CSmAction
Shield_CreateOnPlayer(CSmPlayer ShieldOwner)CSmAction
Shield_Destroy(Ident ShieldId)CSmAction
Shield_Exists(Ident ShieldId)CSmAction
Shield_GetArmor(Ident ShieldId)CSmAction
Shield_GetArmorMax(Ident ShieldId)CSmAction
Shield_GetCooldown(Ident ShieldId)CSmAction
Shield_GetIsActive(Ident ShieldId)CSmAction
Shield_GetTickReload(Ident ShieldId)CSmAction
Shield_SetArmor(Ident ShieldId, Integer ShieldArmor)CSmAction
Shield_SetIsActive(Ident ShieldId, Boolean ShieldIsActive)CSmAction
State_Boolean1CSmAction
State_EntityId1CSmAction
State_Integer1CSmAction
State_Integer2CSmAction
VariantCSmAction
Vehicle_TriggerTurbo()CSmAction
Vehicle_TriggerTurboBrake()CSmAction