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Void | SendRulesEvent (Text Param1, Text[] Param2, CEntity Shooter, CEntity Victim) |
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Ident | Anim_GetModelId (Text ModelName) |
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Ident | Anim_PlayAtLocation (Ident AnimModelId, Vec3 Position, Vec3 Direction) |
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Ident | Anim_PlayOnPlayer (Ident AnimModelId, CSmPlayer Player) |
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Void | Anim_Stop (Ident AnimId) |
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Ident | Projectile_GetModelId (Text ModelName) |
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Ident | Projectile_CreateAtLocation (Ident ProjectileModelId, CSmPlayer PlayerToIgnore, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) |
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Ident | Projectile_CreateOnPlayer (Ident ProjectileModelId, CSmPlayer Shooter) |
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Boolean | Cooldown_IsReady () |
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Void | Cooldown_Start () |
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Ident | Shield_CreateAtLocation (Vec3 Position, Vec3 Direction) |
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Ident | Shield_CreateOnPlayer (CSmPlayer ShieldOwner) |
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Void | Shield_Destroy (Ident ShieldId) |
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Boolean | Shield_Exists (Ident ShieldId) |
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Integer | Shield_GetArmor (Ident ShieldId) |
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Void | Shield_SetArmor (Ident ShieldId, Integer ShieldArmor) |
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Boolean | Shield_GetIsActive (Ident ShieldId) |
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Void | Shield_SetIsActive (Ident ShieldId, Boolean ShieldIsActive) |
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Integer | Shield_GetArmorMax (Ident ShieldId) |
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Integer | Shield_GetTickReload (Ident ShieldId) |
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Integer | Shield_GetCooldown (Ident ShieldId) |
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Integer | GetPlayerAmmo (CSmPlayer Player) |
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Integer | GetPlayerAmmoMax (CSmPlayer Player) |
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Void | Vehicle_TriggerTurbo () |
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Void | Vehicle_TriggerTurboBrake () |
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Supported declare modes : Local An action