ManiaScript Reference
2019-05
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Public Types | |
enum | EStatus { OnPlayer, OnAnchor, InWorld, Unspawned } |
Public Member Functions | |
Void | SetAnchor (CMapObjectAnchor ObjectAnchor) |
Void | SetPlayer (CSmPlayer Player) |
Void | SetPosition (Vec3 Position) |
Void | SetPositionAndVel (Vec3 Position, Vec3 Vel) |
Void | SetUnspawned () |
Public Attributes | |
const EStatus | Status |
const Ident | ModelId |
const CSmPlayer | Player |
const CSmMapLandmark | AnchorLandmark |
const Vec3 | Position |
const Vec3 | Vel |
Integer | MachineState |
Boolean | Throwable |
const Ident | ThrowLatestPlayerId |
Public Attributes inherited from CNod | |
const Ident | Id |
Supported declare modes : Local An instance of an object.
enum CSmObject::EStatus |
Void CSmObject::SetAnchor | ( | CMapObjectAnchor | ObjectAnchor | ) |
Void CSmObject::SetUnspawned | ( | ) |
const CSmMapLandmark CSmObject::AnchorLandmark |
Integer CSmObject::MachineState |
const Ident CSmObject::ModelId |
const CSmPlayer CSmObject::Player |
Player holding the object, or Null if the object isn't held by a player.
const Vec3 CSmObject::Position |
const EStatus CSmObject::Status |
Boolean CSmObject::Throwable |
const Ident CSmObject::ThrowLatestPlayerId |
const Vec3 CSmObject::Vel |