ManiaScript Reference
2019-05
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Public Types | |
enum | ESpawnStatus { NotSpawned, Spawning, Spawned } |
Supported declare modes : Local NetworkRead NetworkWrite A Shootmania player.
const Vec3 CSmPlayer::AimDirection |
const Real CSmPlayer::AimPitch |
const Real CSmPlayer::AimYaw |
Boolean CSmPlayer::AllowProgressiveJump |
Boolean CSmPlayer::AllowWallJump |
Real CSmPlayer::AmmoGain |
Values in range (0.000000-10.000000)
Real CSmPlayer::AmmoPower |
Values in range (0.100000-10.000000)
Integer CSmPlayer::Armor |
Integer CSmPlayer::ArmorGain |
Integer CSmPlayer::ArmorMax |
Real CSmPlayer::ArmorPower |
Values in range (0.100000-10.000000)
Integer CSmPlayer::ArmorReplenishGain |
const Boolean CSmPlayer::AutoSwitchWeapon |
const CSmMapLandmark CSmPlayer::CapturedLandmark |
const Integer CSmPlayer::CurAmmo |
const Integer CSmPlayer::CurAmmoMax |
const Integer CSmPlayer::CurAmmoUnit |
const Integer CSmPlayer::CurrentClan |
const Integer CSmPlayer::CurWeapon |
const CSmPlayerDriver CSmPlayer::Driver |
Integer CSmPlayer::EndTime |
Real CSmPlayer::EnergyLevel |
Values in range (0.000000-1.000000)
Vec3 CSmPlayer::ForceColor |
Real CSmPlayer::ForceLinearHue |
Ident CSmPlayer::ForceModelId |
const Real CSmPlayer::GetLinearHue |
Values in range (0.000000-1.000000)
Boolean CSmPlayer::HasShield |
const Integer CSmPlayer::IdleDuration |
const Boolean CSmPlayer::IsAttractorActivable |
const Boolean CSmPlayer::IsBot |
const Boolean CSmPlayer::IsCapturing |
const Boolean CSmPlayer::IsFakePlayer |
Boolean CSmPlayer::IsHighlighted |
const Boolean CSmPlayer::IsInAir |
const Boolean CSmPlayer::IsInOffZone |
const Boolean CSmPlayer::IsInVehicle |
const Boolean CSmPlayer::IsInWater |
const Boolean CSmPlayer::IsOnTech |
const Boolean CSmPlayer::IsOnTechArmor |
const Boolean CSmPlayer::IsOnTechArrow |
const Boolean CSmPlayer::IsOnTechGround |
const Boolean CSmPlayer::IsOnTechLaser |
const Boolean CSmPlayer::IsOnTechNoWeapon |
const Boolean CSmPlayer::IsOnTechNucleus |
const Boolean CSmPlayer::IsOnTechSafeZone |
const Boolean CSmPlayer::IsOnTechTeleport |
const Boolean CSmPlayer::IsPowerJumpActivable |
const Boolean CSmPlayer::IsTeleportActivable |
const Boolean CSmPlayer::IsTouchingGround |
const Boolean CSmPlayer::IsUnderground |
Real CSmPlayer::JumpPower |
Values in range (0.100000-1.000000)
const Integer CSmPlayer::NbActiveAttractors |
const CSmObject [] CSmPlayer::Objects |
const Vec3 CSmPlayer::Position |
const CSmScore CSmPlayer::Score |
const ESpawnStatus CSmPlayer::SpawnStatus |
const Real CSmPlayer::Speed |
Real CSmPlayer::SpeedPower |
Values in range (0.100000-1.000000)
Integer CSmPlayer::Stamina |
Real CSmPlayer::StaminaGain |
Values in range (0.000000-1.000000)
Real CSmPlayer::StaminaMax |
Values in range (0.100000-3.000000)
const Integer CSmPlayer::StaminaMaxValue |
Real CSmPlayer::StaminaPower |
Values in range (0.100000-1.000000)
const Integer CSmPlayer::StartTime |
Real CSmPlayer::ThrowSpeed |
Values in range (0.000000-500.000000)
Boolean CSmPlayer::UseAlternateWeaponVisual |
const CModeVehicle CSmPlayer::Vehicle |
const Vec3 CSmPlayer::Velocity |