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CSmPlayer | GetPlayer (CUIConfig UI) |
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CSmPlayer | GetPlayer (Text Login) |
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Void | PassOn (CSmModeEvent Event) |
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Void | Discard (CSmModeEvent Event) |
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Void | SpawnPlayer (CSmPlayer Player, Integer ClanNum, Integer Armor, CMapSpawn PlayerSpawn, Integer ActivationDate) |
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Void | SpawnPlayer (CSmPlayer Player, Integer ClanNum, CModeTurret Turret, Integer ActivationDate) |
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Void | SpawnPlayer (CSmPlayer Player, Integer ClanNum, CModeVehicle Vehicle, Integer ActivationDate) |
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Void | SpawnPlayer (CSmPlayer Player, Integer ClanNum, CModeVehicle Vehicle, Integer SlotIndex, Integer ActivationDate) |
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Void | SpawnBotPlayer (CSmPlayer Player, Integer ClanNum, Integer Armor, CMapSpawn PlayerSpawn, Integer ActivationDate) |
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Void | SpawnBotPlayer (CSmPlayer Player, Integer ClanNum, Integer Armor, CMapBotPath BotPath, Integer ActivationDate) |
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Void | SpawnBotPlayer (CSmPlayer Player, Integer ClanNum, Integer Armor, CMapBotSpawn BotSpawn, Integer ActivationDate) |
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Void | SpawnBotPlayer (CSmPlayer Player, CSmPlayer Owner, Integer Armor, Vec3 Offset, Integer ActivationDate) |
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Void | UnspawnPlayer (CSmPlayer Player) |
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Void | ClearScores () |
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Void | SetPlayerClan (CSmPlayer Player, Integer ClanNum) |
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Void | SetPlayerWeapon (CSmPlayer Player, EWeapon DefaultWeapon, Boolean AutoSwitchWeapon) |
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Void | SetPlayerReloadAllWeapons (CSmPlayer Player, Boolean ReloadAllWeapons) |
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Void | SetPlayerAmmo (CSmPlayer Player, EWeapon Weapon, Integer Count) |
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Integer | GetPlayerAmmo (CSmPlayer Player, EWeapon Weapon) |
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Void | AddPlayerAmmo (CSmPlayer Player, EWeapon Weapon, Real DeltaCount) |
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Void | SetPlayerAmmoMax (CSmPlayer Player, EWeapon Weapon, Integer Count) |
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Integer | GetPlayerAmmoMax (CSmPlayer Player, EWeapon Weapon) |
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Void | AddArmor (CEntity Victim, Integer DeltaArmor, CEntity Shooter, Integer ShooterPoints) |
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Void | RemoveArmor (CEntity Victim, Integer DeltaArmor, CEntity Shooter, Integer ShooterPoints) |
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Integer | GetWeaponNum (EWeapon Weapon) |
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Boolean | CanRespawnPlayer (CSmPlayer Player) |
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Void | RespawnPlayer (CSmPlayer Player) |
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Void | RespawnPlayer (CSmPlayer Player, CMapWaypoint Waypoint) |
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CSmPlayer | CreateBotPlayer (Ident ModelId, Integer ClanNum) |
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Void | DestroyBotPlayer (CSmPlayer BotPlayer) |
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Void | DestroyAllBotPlayers () |
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Void | ScriptedBot_Move (CSmPlayer BotPlayer, Vec3 Goal) |
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Void | ScriptedBot_MoveDelta (CSmPlayer BotPlayer, Vec3 Delta) |
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Void | ScriptedBot_MoveAndAim (CSmPlayer BotPlayer, Vec3 Goal) |
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Void | ScriptedBot_MoveDeltaAndAim (CSmPlayer BotPlayer, Vec3 Delta) |
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Void | ScriptedBot_Aim (CSmPlayer BotPlayer, Vec3 Goal) |
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Void | ScriptedBot_AimDelta (CSmPlayer BotPlayer, Real DeltaYaw, Real DeltaPitch) |
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Void | ScriptedBot_RequestAction (CSmPlayer BotPlayer) |
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Void | ScriptedBot_RequestGunTrigger (CSmPlayer BotPlayer) |
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Void | ActionLoad (CSmPlayer Player, EActionSlot ActionSlot, Ident ModelId) |
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Void | ActionLoad (CModeVehicle Vehicle, Integer VehicleSlotIndex, EActionSlot ActionSlot, Ident ModelId) |
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Void | ActionLoad (CModeTurret Turret, EActionSlot ActionSlot, Ident ModelId) |
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Integer | Action_GetCooldown (CSmPlayer Player, EActionInput ActionInput) |
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Integer | Action_GetRemainingCooldown (CSmPlayer Player, EActionInput ActionInput) |
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Void | ActionBind (CSmPlayer Player, EActionSlot ActionSlot, EActionInput ActionInput) |
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Void | ActionSetVariant (CSmPlayer Player, EActionSlot ActionSlot, Integer ActionVariant) |
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Void | SetNbFakePlayers (Integer NbClan1, Integer NbClan2) |
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CSmObject | ObjectCreate (Ident ModelId) |
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Void | ObjectDestroy (CSmObject Object) |
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Void | ObjectDestroyAll () |
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Void | RemoveShieldArmor (Integer VictimShieldId, Integer Damage) |
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Void | Replay_SaveAttackScore (CSmPlayer Player, Integer Score) |
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Void | Replay_SaveDefenseScore (CSmPlayer Player, Integer Score) |
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Void | Replay_SaveTeamScore (Integer Team, Integer Score) |
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Void | Replay_SavePlayerOfInterest (CSmPlayer Player) |
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Void | Replay_SaveWinner (CSmPlayer Player) |
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Void | Replay_SaveInterface () |
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Void | TweakTeamColorsToAvoidHueOverlap () |
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Void | RequestLoadMap () |
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Void | RequestUnloadMap () |
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Void | Hud_Load (Text ModuleName) |
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Void | PassOn (CUIConfigEvent EventToPassOn) |
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Void | Discard (CUIConfigEvent EventToDiscard) |
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Void | Ladder_OpenMatch_Request () |
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Void | Ladder_AddPlayer (CScore PlayerScore) |
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Void | Ladder_OpenMatch_BeginRequest () |
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Void | Ladder_OpenMatch_AddPlayer (CScore PlayerScore) |
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Void | Ladder_OpenMatch_EndRequest () |
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Void | Ladder_CloseMatchRequest () |
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Void | Ladder_CancelMatchRequest () |
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Void | Ladder_SetResultsVersion (Integer Version) |
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Void | Ladder_SetMatchMakingMatchId (Integer MatchId) |
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Void | Ladder_EnableChallengeMode (Boolean Enable) |
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Void | AutoTeamBalance () |
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Void | Solo_SetNewRecord (CScore PlayerScore, EMedal PlayerScore) |
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Integer | Synchro_AddBarrier () |
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Boolean | Synchro_BarrierReached (Integer Barrier) |
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Boolean | Users_AreAllies (CUser User1, CUser User2) |
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Void | Users_RequestSwitchToSpectator (CUser User) |
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CUser | Users_CreateFake (Text NickName, Integer RequestedTeam) |
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Void | Users_DestroyFake (CUser User) |
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Void | Users_SetNbFakeUsers (Integer NbTeam1, Integer NbTeam2) |
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Void | Users_DestroyAllFakes () |
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Void | ItemList_Begin () |
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Boolean | ItemList_Begin () |
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Ident | ItemList_Add (Text ModelName) |
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Ident | ItemList_AddWithSkin (Text ModelName, Text SkinNameOrUrl) |
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Void | ItemList_End () |
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Void | DemoToken_StartUsingToken () |
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Void | DemoToken_StopUsingToken () |
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Void | DemoToken_GetAndUseToken (CUser User) |
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Void | ActionList_Begin () |
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Boolean | ActionList_Begin () |
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Ident | ActionList_Add (Text ActionName) |
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Void | ActionList_End () |
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Void | Replay_Start () |
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Void | Replay_Stop () |
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Text | Dbg_DumpDeclareForVariables (CNod Nod, Boolean StatsOnly) |
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Supported declare modes : Local Persistent Rules API for ShootMania gamemodes.